Charlie-Lambert-XB2002
16 Jul 2012
28 Mar 2012
Game Asset
Doll House
Blue Prints
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ-31XaCs4iE439EA8apNnPciGW5vZaCz_jcTSCbAB422bxs3jVCTlPSxsTC3JljXTSuzEVKTjtLKCQRBQ11QaJ0KrNFkoODYRsyW4hsp8cd4pIlQmpXewuP8wr_qn3Tim6gg2L_uZCuU/s320/Lambert_charlie_.jpg)
Model
Once the blue prints where drawn up, they where used to build the model (Shown above).The image
above shows the Doll House model in a wire frame, grayscale and textured image. The image has been created to show the model in these three stages of the model build up.
Unwarp
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij7f8s99EcAzb6Ic1nmZK1iSZpsbpNh1EFpsZaqHfTvqwUYhokWGYKYpdcmLJ43xlPjVc2hh3V9SrYYQqmZJ-SkMKILmXJ8oDRXZAKQSjXDNms5wQGKRBxZjVC5fNrLNP7ZsLHZMsPNW0/s320/Doll_House_Unwrap.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQXluauTTLSZYBdY7p2dgUiuGSFezkp0MlBvs7BnEe822n01qNxTo7cN75Kze9TlCIAQ79pJsDzH_qjao2jkyoIQLDA6hvkpocNN850nr90jUuGtY1N36TrivxP9hw3IXt3MlE9hpOUY/s320/Doll_House_Texture.bmp)
Texture
For the texture I First painted in the colours that I wanted the doll house to be. using images of wood taken from Google, i make the texture look a little more believeable. I also used Photoshop brushes to create a mouldy effect. When I had finished the texture I imported to the material editor in 3DSmax and placed it onto the model. As Shown below I created a final render sheet that matched the blue print shown above.
Final Render
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS5xdxIYxyf2pzmqU-NBhmpLtXuevzMp5g9foztbWKACfTPwqxRK8c0OwE7w4e4wQDy2neOS9jw86Et42J7d9vMb3YQdBmkcDotQ1XkN2S-3X9ESp3APddvda66_DLnuLwuIMTHTt6HuE/s400/Lambert_charlie_.bmp)
26 Jan 2012
Head Modeling
The above image shows a wire frame, shaded and coloured face model. The models where made be mself during lesson three in semester two at futureworks university. This model is my first attempt at modelling a human head. To help with the model the tutor handed out an image of a wire framed head to use as a template. To create the head using the front and sided images as temples [shown below], I started modeling the mouth first using single planes, I then modeled the nose and around the face before modelling around the eyes. when the side was complete I used the symmetry to create the other side. Once I had finished modelling a decided to add the hair and fur modefier to make the character look like a friend.
![]() |
Final result of head model |
![]() |
Image from front |
![]() |
Image From Side |
The image shown to the right is the final model, made to look like a friend from class. The images to the left where not designed by me as they where given to the class by the tutor as guildlines to modeling the face.
the image to the right shows the hand that i modeling in class. I stated the hand with the pinky finger using a ten sided cylinder. I then shaped the finger and copy and pasted three times. after this step a connected the fingers together and created the thumb. once the thumb was complete I created the rest of the hand.
Looped edges, Topology
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoEiOPxR8C1Z4yc8JpWxsIZarpFbI__g4fdJ3yfIuiCSL-Djo7HrgQN3EVddo3gnCRG_cfIzc6Z2AHd9MlUOIfqPCrjg2lm3q4Hx3SqGzq0Jo-re9V9z1_sIlKhaD4WON81NaZO7eSvoU/s400/Head_Photo050+lines.jpg)
The image to the left was given to use b the tutor. As home work the class was asked to draw edge loops in the right places. the loops are shown around the eyes, mouth and even the nose. As well as the image of the female the group where also asked to do the same thing to the male shown on the right. This is a simple exacise to help when modeling a human face.
23 Oct 2011
Podracer And Grasshopper Models
Anikin's Podracer
![]() |
Blue Print Podracers |
The image above shows blueprints that illustrates the design for Anikins racepod as seen in starwars. Designing this blueprint will help when modeling the racepod in 3DS Max. Once The model is completed two Different texture will be placed onto the model. One of the two textures will make the racepod look rusty and the other will make the model look brand new. to add more effect onto the model a steel matrial will be used on the model as well. this is to make the Podracer look shiny. The matiarl will not be used on the rusty texture. This image took 5-6 hours using many different reference images to help get the pod to look to scale. This well be an inorganic model.
UV Unwrap For Podracer
![]() |
Podracer UV Unwrap |
![]() |
Both_Texture_Sheets_For_Podracer |
![]() |
Podracer_Texture_Sheet_001 |
![]() |
Podracer_Texture_Sheet_002 |
The second texture for this model has been made to look rusty and uses brown and yellow colours. The texture used on this image is painted with textures taken from google placed over the top.
![]() |
Finished Textured Model 001 |
![]() |
Finished Texture Model 002 |
This image shows the second render of the model using the second texture design for this model.
Turnaround of Finished inorganic Model
Grasshopper Model![]() |
Blue Print Grasshopper |
This blue print is of a grass hopper. A grasshopper is a green or brown insect that rubs its middle and back legs together to make noises. The blue print was drawn with pencil and paper, then was scanned into Photoshop Once the image was scanned in, it was then drawn over so that it looked neater and more professional. The legs have been separated from the body so that the body isn't hidden. This image only took 2 hours to draw over.This will be an organic model.
![]() |
Render of Grasshopper from the side |
This is an unfinished model as it has not yet been unwrapped or textured. The body and head of this model look ok however the back legs are a little to big and the front and middle legs need to be a little thicker. this model uses 5.540 poly's
![]() |
Grasshopper UV Unwrap |
antenna are larger the rest of the model because more detail is wanted on these areas. This unwrap like the Podracer could have been designed better however as it is my second attempted I quite like it.
![]() |
Texture_001 |
This texture will make the grasshopper look like a nature insect. Grasshoppers are different colours like brown and yellow however i decided to go for the most comment coloured grasshopper which is green.
![]() |
Texture_002 |
For the second texture i decided to make it yellow and replace the eyes with diamonds. This is to make the insect look like a solid gold statue. A metal material to make the model look more like a statue the a real insect.
![]() |
Organic_Model_001 |
Finished render of textured model using Texture 001. This texture is the natural Grasshopper. There are a though things about this model that could be improved however for my second big model it looks good. The Texture looks a little flat on the model and the legs for this model could have been made thicker.
![]() |
Organic_Model_002 |
The Metal material mixed with the yellow texture makes the grasshopper look like a convincing statue. the diamonds eyes could have been textured better but as little time was left to finish this model it will do for now. I might edit this model in the future to make it better.
Final Turnaround of organic model
13 Oct 2011
Banana
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs17FwThf5-YBJ7fmsk9ykXEU9PrOGbTRt704osuPogCHMexikukENe7WFlzEy6Lb2bNni_G3s4hidG9kPTU2rdSYr7MyCooXx67AKiS84-6B3I7zqH0IKgrnWFaEXx7OJZTXoKlQ0FO8/s400/3d+banana.jpg)
this as a banana that i modeled using the loft tool. I then used 2 shapes a circle and a square to create the shape of the banana.Once this stage was complete i then textured the model by wraping a banana texture that was given to me by my tutior. As this was my first time using lofts I had a little help from my friend and tutor.
29 Sept 2011
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHpfHwzmpkzUbaTOlLkngx6qfEzrhHzlIFlWz4fWrIIPo9xp3yVXuReeTRuxv5ASX_eHOJAwdNr5GcS9MPrzg8Kwpk4VBUQfav9YHCFCCZ8I7ysMAfBKknxZeLsg-H0_LvJT0Nl5eBaaU/s320/dino.jpg)
This is my second attempted at designing a cute looking dinosaur, in 3Ds Max. His name is Stan and hes a stegosaurus. Stan was created from a box, Starting with the body I selected the verters on the top sides, and then moved them down. I then moved on to creating stans head by extruding and scaling the top middle face. This was then done for stans tail. Onces completed i moved on to creating stans legs and spikes again by extuding and scaling. once done i crated to spheres for his eyes to finish Stan the stegosaurus.
Subscribe to:
Posts (Atom)