16 Jul 2012
28 Mar 2012
Game Asset
Doll House
Blue Prints
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ-31XaCs4iE439EA8apNnPciGW5vZaCz_jcTSCbAB422bxs3jVCTlPSxsTC3JljXTSuzEVKTjtLKCQRBQ11QaJ0KrNFkoODYRsyW4hsp8cd4pIlQmpXewuP8wr_qn3Tim6gg2L_uZCuU/s320/Lambert_charlie_.jpg)
Model
Once the blue prints where drawn up, they where used to build the model (Shown above).The image
above shows the Doll House model in a wire frame, grayscale and textured image. The image has been created to show the model in these three stages of the model build up.
Unwarp
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij7f8s99EcAzb6Ic1nmZK1iSZpsbpNh1EFpsZaqHfTvqwUYhokWGYKYpdcmLJ43xlPjVc2hh3V9SrYYQqmZJ-SkMKILmXJ8oDRXZAKQSjXDNms5wQGKRBxZjVC5fNrLNP7ZsLHZMsPNW0/s320/Doll_House_Unwrap.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQXluauTTLSZYBdY7p2dgUiuGSFezkp0MlBvs7BnEe822n01qNxTo7cN75Kze9TlCIAQ79pJsDzH_qjao2jkyoIQLDA6hvkpocNN850nr90jUuGtY1N36TrivxP9hw3IXt3MlE9hpOUY/s320/Doll_House_Texture.bmp)
Texture
For the texture I First painted in the colours that I wanted the doll house to be. using images of wood taken from Google, i make the texture look a little more believeable. I also used Photoshop brushes to create a mouldy effect. When I had finished the texture I imported to the material editor in 3DSmax and placed it onto the model. As Shown below I created a final render sheet that matched the blue print shown above.
Final Render
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS5xdxIYxyf2pzmqU-NBhmpLtXuevzMp5g9foztbWKACfTPwqxRK8c0OwE7w4e4wQDy2neOS9jw86Et42J7d9vMb3YQdBmkcDotQ1XkN2S-3X9ESp3APddvda66_DLnuLwuIMTHTt6HuE/s400/Lambert_charlie_.bmp)
26 Jan 2012
Head Modeling
The above image shows a wire frame, shaded and coloured face model. The models where made be mself during lesson three in semester two at futureworks university. This model is my first attempt at modelling a human head. To help with the model the tutor handed out an image of a wire framed head to use as a template. To create the head using the front and sided images as temples [shown below], I started modeling the mouth first using single planes, I then modeled the nose and around the face before modelling around the eyes. when the side was complete I used the symmetry to create the other side. Once I had finished modelling a decided to add the hair and fur modefier to make the character look like a friend.
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Final result of head model |
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Image from front |
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Image From Side |
The image shown to the right is the final model, made to look like a friend from class. The images to the left where not designed by me as they where given to the class by the tutor as guildlines to modeling the face.
the image to the right shows the hand that i modeling in class. I stated the hand with the pinky finger using a ten sided cylinder. I then shaped the finger and copy and pasted three times. after this step a connected the fingers together and created the thumb. once the thumb was complete I created the rest of the hand.
Looped edges, Topology
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoEiOPxR8C1Z4yc8JpWxsIZarpFbI__g4fdJ3yfIuiCSL-Djo7HrgQN3EVddo3gnCRG_cfIzc6Z2AHd9MlUOIfqPCrjg2lm3q4Hx3SqGzq0Jo-re9V9z1_sIlKhaD4WON81NaZO7eSvoU/s400/Head_Photo050+lines.jpg)
The image to the left was given to use b the tutor. As home work the class was asked to draw edge loops in the right places. the loops are shown around the eyes, mouth and even the nose. As well as the image of the female the group where also asked to do the same thing to the male shown on the right. This is a simple exacise to help when modeling a human face.
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